Master of monsters ost12/31/2023 ![]() Honestly, if you managed to make it to the end without screaming in agony, you really won’t care what happens as long as you can get away from this title as fast as possible. Right from the start, you are dropped into a world with no idea what may have happened prior to your being there, and at the conclusion, you are suddenly gone with no real idea as to what will happen. Granted, between each battle, your disciple mutters something about how much he hates the next villain you are about to face, or something about his/her relations with them, but really, who cares? I finally found out how hard it is to rate what isn’t there. There is literally no story whatsoever at any point of the entire game. Unfortunately, this game can neither do well on or off the field. Often, strategy games have a problem with the story, since the majority of the game is spent on the battlefield. Just Like a Classic Storybook Minus the Introduction, Conclusion, and Any Middle You may need to look outside every once in a while to remind yourself what an object actually looks like out of its ugly, cartoonish state. Do yourself a favor and play near a window. To some, graphics aren’t important, but when they get this bad it starts to get distracting. ![]() At best, it looks like a good Super Nintendo game, but MoM is nowhere near up to par considering current titles. Yes, the graphics have been changed since it was first released, but they’re not enough to compete with any other PlayStation title. Maybe it was innovative when it first came onto the scene, but now its simple interface may bore even those who live on strategy games. Although there are some aspects that salvage the gameplay score, MoM fails to impress me, or outdo other, more recent strategy games. With no distinct variation in the way you move or attack, aside from gaining new monsters to summon every so often, you can quickly find yourself bored. This concept is simple, maybe even painfully simple. Players move about on a hex-based map, trying to get their armies near their opponents to try to score a killing blow. Assuming one of the alignments, based on your choice of a disciple of Gaia, you move onto the battlefield and attempt to thwart your nemesis by summoning monsters and trying to take control of various towers to raise your summoning ability and lower that of your opponent. While it was a hit in its time, the gameplay simply seems to be dead compared to today’s standards. The gameplay of MoM could have been fun, however it was excruciatingly repetitive. ASCII decided to re-make this game and pull it onto the 32-bit PlayStation, and while such a move has been successful for other 16-bit games, it appears MoM falls painfully short. It earned the title of being the favorite strategy game of several…at least while it was still in its era. ![]() In its time, Master of Monsters (MoM) was a strong strategy game, one that carried its name with pride. You may remember this title as a release from the 16-bit days of the Sega Genesis.
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